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Then there’s the music, all heavy guitars and thumping bass, it works particularly well in combat to get you in a shooty mood.Īs well as the weapon variety being a bit disappointing, the enemies also aren’t particularly diverse. Even when you do stop for a moment and have a look around, the overall look of the game is excellent. While textures can be blurry in places, the aesthetic means that it doesn’t really matter it looks fantastic either way. Since you’re out in the mountains you can expect some stunning views and the game’s graphic novel inspired cel-shaded art style, which is a little reminiscent of Borderlands, is more than up to the task. Whilst the storyline itself isn’t particularly remarkable, it’s not too bad and it’s enough to keep you playing without getting in the way. Naturally you’re tasked with shutting the place down, which involves an awful lot of shooting enemies, a surprisingly amount of skiing, and a lot of climbing. This particular facility has even more risks than usual associated with it, what with the strange crystals sticking out of enemies and the mad bastard that runs the place. Fracked has you stranded in a fracking facility in the mountains. Of course, shooting without a reason is just silly. It would be nice if there was a wider selection of permanent guns, especially since this way means you have to return to the guns and pick them up when you need them. The other guns in the game work like powerups, the revolver can be fired six times before it disappears into nothing, though it can shoot through walls which is very cool, whilst the grenade launcher can be fired only once. A tap of triangle will switch between these two weapons, with the SMG requiring ammo that can be picked up about the levels, while the pistol has infinite ammo as a fallback.Īiming is remarkably consistent for a PSVR game too, with very awkward wiggling of your head or hands whilst aiming, other than when I specifically tried to block the headset to see what happened. It’s an awful lot of fun, particularly once you acquire the SMG as the pistol is a little under-powered. It plays like a 90s shooter, right down to the suspicious feeling that enemy waves will keep spawning until you reach a certain point. Using this cover system, your trusty pistol, and an SMG you’ll be running around and flanking enemies left and right. You can also put your head through cover sometimes, but again, just… don’t put your head through solid objects? That’s good advice for life, really.
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It isn’t quite perfect, as it’s not always easy to tell if a limb or your posterior is sticking out from behind cover for enemies to fill with new holes and you occasionally grab cover when trying to reload, but these are easy to avoid once you get used to the system.
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It works on walls, platforms, chest high walls and boxes, all of it, and I’d be surprised if we didn’t see it in other VR games in the future. This sytem works incredibly well to really make you feel like you’re taking cover against things, rather than just crouching behind and shooting around obstacles. Then you can quickly pop up to take some shots and drop back behind whenever needed. The cover system is even better, allowing you to use one hand to grab cover and then manoeuvre yourself behind it using that hand. You can see the ammo remaining in your magazine by looking at the side of the gun too, which is a nice touch. It’s a streamlined, more arcade system than in other games, but it works very well to keep you in the moment. First you tap the move button, then grab the outline of a magazine that’s conveniently next to the gun, push it into place, and pull back the slide. The guns work pretty much how you would expect – just point and shoot – but reloading is a little more involved. Once you’ve outpaced the avalanche you get a quick tutorial on how your pistol and taking cover works before your first shootout.